An introduction to html
In its short but fast life, the web pages have become not just mere textual documents which can be accessed via the Internet, but true multimedia presentations that combine text with images, sounds, videos and virtual reality elements. If you want to find out how to go for html web sounds you should keep reading!
Images and sounds
If the first step taken was to add images to web pages, both static and dynamic animated GIF), the next step was to bring in sounds in them, getting them the nickname of “multimedia.” It is about real sound like real audio recordings of high quality! However, although browsers are able to interpret the appropriate html web is needed for sound files from several versions ago; it is true that the application of sounds to web pages has always been limited by the bandwidth necessary for Internet connections adequately able to download these files, because of the size “excess” of them.
Another important limitation that we find is linked to the time that is needed to include sound files in web pages. It is a different implementation that makes them the most used web browsers. Indeed, not only have to use HTML tags other than Internet Explorer to Netscape Navigator, but sometimes the very way of interpreting the sound may differ from one another browser.
All in all, it should be noted that when including audio files on your sites you should be aware that many of the formats that are used, especially in quality recordings, require a plugin or program for playback on the client browser. If it is true that there are certain plugins that have become almost standard in the Internet (such as Real Audio or MP3), there are other possibilities, too.
We all know that computers do not work with analog data, but they do with digital data, consisting of binary states. Therefore, to represent a sound, from the point of view, it is necessary to capture it in a binary nature, for which sampling is done the same, taking certain values of the wave and representing these values in digital format.
But how many samples we take for html web? This is the real crux of the matter, because the more samples we take, it will sound more faithful to the original capture, which will have more quality. To measure the number of catches used sampling frequency. As a Hertz is one cycle per second, the frequency of a catch in Hertz is the number of catches that we do in a second. Thus, a sampling frequency of 20 KHz (20 Kilo Hertz Hertz = 20000) will capture 20,000 points per second. Check out Digital Marketing Strategies to best fit your website!
Republished by Blog Post Promoter